
The vertex normal is computed as a sum of all face normals - faces that the vertex is part of. Three vertices build a face which are used to compute a face normal. They are not present in MQO files and must be computed by Sb3U.
In Sb3U only vertex normals are visible in the renderer and are referred to in dialogs. REAL doesn't even have these fields in the vertex structure and stores it in the SKIC section. All these fields are empty for unskinned Meshes/ Submeshes.Īlthough the same fields are present in an ODF, all used skins are stored in a seperate section (ENVL). upto four references to Bones and Weights used for animation.a 2D coordinate pair UV which defines a point on a Texture,.
a Normal also with X, Y and Z coordinates which is used for lighting,. a position in 3D space with X, Y and Z coordinates,. If something is related to one company only it is written in the following colour schema: Illusion, Tea Time, REAL. Many 3D programs use the same terms with an other meaning and that's why I define even the simplest terms here. When reading my tutorials and explanations about SB3Utility (abbreviated SB3U / SB3UGS) some terms are important to recognize. But if you want to contribute here, please let me know! Still wanted and appreciated: Tutorials from you! I closed the thread since people posted off-topic several times. But after you have imported something or changed something in an editor, you must Save from the pp menu otherwise your changes are lost! Those two functions work like decrypters. Directly below a pp file's name is a menu which allows to Export the selected units from the tab below. If you click beside a mesh name you can clear the renderer and no mesh is shown. By using Shift-Click and Ctrl-Click you can select several meshes for rendering. Click the Mesh tab on the left and select one for showing in the renderer on the right hand side. The left part is for selection, the right part for changing things.
Double clicking an xx unit opens an xx editor in the middle area of SB3U. Find the small arrow down element which allows switching between pp files. On the left you will find an area where all opened pp files reside. Note: you can drop several pp files at once! Note also: you can drop a folder into SB3U! from the Windows explorer drag and drop a pp file into SB3U.